ACTIONS Move, 2 AP - Move your Move value, swap positions, or do any other simple movement action. Half-Move, 1 AP - Move a small distance. Turn, 0 AP - Turn up to 360 degrees. Doing this is free, but still counts as an action. Attack, Weapon AP - Attack with an equipped weapon, spending its required AP. Cast Spell, Spell AP - Cast a chosen spell, spending its required AP. Simple Action, 3 AP - Roll a skill check, use a consumable, light a torch, swap weapons (!), etc. If the action would take longer, it shall be split into two or more separate Simple Actions. Talk, Free - The character can talk during a round at any time within reason. A round lasts 10 seconds, so conversation should not heavily exceed this time unless the GM rules otherwise. Other - Any action that does not fit within these rules shall be determined via GM discretion. For example, putting on armor should probably take at least a round, and reading a book is a slow process.