Attacks are made with 1d20 adding the weapon attack modifier. If the attack meets or surpasses the character's Defense, it hits. ATTACK MODIFIERS Enemy Outnumbered Engaged with an enemy that is outnumbered +5 Attack Enemy Flanked Attacking an enemy that is not facing you +5 Attack Enemy Suprised Attacking an enemy unaware of your presence +5 Attack Enemy Below An enemy is below you, your feet are above their head prior to attack +5 Attack Plunging attacks are valid Enemy Prone +5 Attack for melee attacks -5 Attack for ranged attacks Enemy Defenseless Attacking an enemy that is unable to react or defend themselves. Examples: bound, unconscious/sleeping, paralyzed. Attacks automatically hit An Attack roll is allowed if attempting to Crit the enemy CRITICAL HITS Conditions A crit occurs on a natural roll of 20 if the attack hits. A crit occurs once per 10 points of Attack above Defense. If two crit conditions would be met by the same roll value, only one crit is gained of those two. For example, you roll 20 with +10 Attack, the enemy has 20 Defense The 20 causes a crit, as does the +10, but you would only gain 1 level of Crit from this Another example, you roll 20 with +20, you would only gain 2 levels of Crit Alternate example, you roll 20 with +21, the two Crits from the +21 occur on 19 or 20, so you gain 3 levels of Crit Critical hits can stack to a double crit, triple crit, and so on. Every level of the critical gives you a point to spend. The points can be spent as listed below: 1 pt - Deal extra damage with an extra roll from the weapon's damage dice 1 pt - Cause one level of injury. Can stack on one injury location. 1 pt - Pick injury location if causing injury (by default, target picks injury location). X pt - Something else fun? Characters take injuries on critical hits, or when applicable (50 foot fall onto back, arm crushed by rock, etc).