Standard Statuses Burning - 2d6 Fire damage per round. Spending a round trying to put the fire out will allow a resist roll using your most flammable item's resist value. FLAMABILITY RESIST ROLL EXAMPLES Low 1 Wood, skin Moderate 4 Cloth, hair, kindling High 20 Oil, alcohol Bleeding - Every level of Bleeding deals 1 damage per round. Bleeding can be reduced by 1d3 with a successful Healing check. Chilled - Every level of Chilled applies 1 level of Restricted. If the temperature is above freezing, Chilled reduces by 1 per minute. 10 levels of Chilled freezes the character and kills them. Poisoned - Every level of Poison deals 1 damage per round. Poison reduces by 1 every round. Restricted - Every level of Restriction reduces AP and Attack by 1. AP cannot go below 3. Surprised - Initiative -20. 0 AP until your turn. Weakness - Every level of Weakness reduces Max Health and Max Energy by 3. Overheating - Every level of Overheating reduces Max Energy by 4. This can go into the negatives.